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- package pkg2024
- import (
- "errors"
- "math"
- "zhiyuan/models/final"
- "zhiyuan/pkg/db"
- "zhiyuan/pkg/utils"
- )
- var PkgItems = map[int][]PkgItemObject{
- -1: {
- {
- Item: "水电基础",
- NumberCalc: func(context *ItemContext) (float64, error) {
- return context.Pkg.RoomData.Pkg.Area, nil
- },
- },
- {
- Item: "水电安装", Number: 1,
- },
- {
- Item: "粉线槽",
- NumberCalc: func(context *ItemContext) (float64, error) {
- return context.Pkg.RoomData.Pkg.Area, nil
- },
- },
- {
- Item: "天棚、墙面批嵌",
- NumberCalc: func(context *ItemContext) (float64, error) {
- return utils.FloatMul(context.Pkg.RoomData.Pkg.Area, 2.5, 2), nil
- },
- },
- {
- Item: "天棚、墙面乳胶漆",
- NumberCalc: func(context *ItemContext) (float64, error) {
- return utils.FloatMul(context.Pkg.RoomData.Pkg.Area, 2.5, 2), nil
- },
- },
- {
- Item: "封包管道(单管或双管)",
- NumberCalc: func(context *ItemContext) (float64, error) {
- return float64(context.Pkg.RoomData.Pkg.Layout[2] + context.Pkg.RoomData.Pkg.Layout[3] + context.Pkg.RoomData.Pkg.Layout[4]), nil
- },
- },
- {
- Region: "地漏",
- NumberCalc: func(context *ItemContext) (float64, error) {
- num := context.Pkg.RoomData.Pkg.Layout[3] * 2
- if context.Pkg.RoomData.Pkg.Layout[4] > 0 {
- num += 1
- }
- return float64(num), nil
- },
- Unit: "个",
- ControlPrice: map[int]float64{A10: 21, A8: 28, A5: 21, ZZ1_0: 28},
- DeductionPrice: map[int]float64{A10: 20, A8: 20, A5: 20, ZZ1_0: 20},
- },
- {
- Region: "角阀",
- NumberCalc: func(context *ItemContext) (float64, error) {
- return float64(context.Pkg.RoomData.Pkg.Layout[2]*4 + context.Pkg.RoomData.Pkg.Layout[3]*3 + context.Pkg.RoomData.Pkg.Layout[4]*2), nil
- },
- Unit: "个",
- ControlPrice: map[int]float64{A10: 17, A8: 17, A5: 17, ZZ1_0: 17},
- DeductionPrice: map[int]float64{A10: 16, A8: 16, A5: 16, ZZ1_0: 16},
- },
- {
- Item: "开关面板控额",
- Region: "开关面板",
- NumberCalc: func(context *ItemContext) (float64, error) {
- return 1, nil
- },
- ControlPriceCalc: func(context *ItemContext) (float64, error) {
- prices := map[int]float64{A10: 9.8, A8: 8, A5: 5.5, ZZ1_0: 8}
- num := 65
- if context.Pkg.RoomData.Pkg.Layout[0] > 2 {
- num += (context.Pkg.RoomData.Pkg.Layout[0] - 2) * 13
- }
- if context.Pkg.RoomData.Pkg.Layout[3] > 1 {
- num += (context.Pkg.RoomData.Pkg.Layout[3] - 1) * 4
- }
- if context.Pkg.RoomData.Pkg.Layout[4] > 1 {
- num += (context.Pkg.RoomData.Pkg.Layout[4] - 1) * 3
- }
- return utils.FloatMul(prices[context.Pkg.RoomData.Pkg.Type], float64(num), -1), nil
- },
- DeductionPriceCalc: func(context *ItemContext) (float64, error) {
- deductions := map[int]float64{A10: 700, A8: 550, A5: 400, ZZ1_0: 550}
- add := map[int]float64{A10: 150, A8: 110, A5: 100, ZZ1_0: 110}
- price := deductions[context.Pkg.RoomData.Pkg.Type]
- if context.Pkg.RoomData.Pkg.Layout[0] > 2 {
- price += float64(context.Pkg.RoomData.Pkg.Layout[0]-2) * add[context.Pkg.RoomData.Pkg.Type]
- }
- return price, nil
- },
- },
- },
- 0: {
- {
- Region: "木门",
- Number: 1,
- Unit: "樘",
- ControlPrice: map[int]float64{A10: 1300, A8: 850, A5: 700, ZZ1_0: 850},
- DeductionPrice: map[int]float64{A10: 1050, A8: 820, A5: 700, ZZ1_0: 820},
- MaterialAdditionalItemCalc: func(context *ItemContext) ([]PersonalItem, error) {
- items := make([]PersonalItem, 0)
- mat := context.GetMat(context.Region.Material)
- if mat != nil {
- if context.Space.DoorwayHeight > 2.2 {
- number := math.Ceil(utils.FloatMul(utils.FloatSub(context.Space.DoorwayHeight, 2.2, -1), 100, -1))
- total := math.Round(utils.FloatMul(15, number, 3))
- items = append(items, PersonalItem{
- Name: context.GetSpaceName() + " 木门(" + mat.Brand + " " + mat.Series + " " + mat.Model + " " + mat.Specs + " " + mat.Color + ") 超高度",
- Unit: "cm",
- Number: number,
- Price: 15,
- Total: total,
- Index: -1,
- })
- }
- if context.Space.DoorwayWidth > 0.9 {
- number := math.Ceil(utils.FloatMul(utils.FloatSub(context.Space.DoorwayWidth, 0.9, -1), 100, -1))
- total := math.Round(utils.FloatMul(15, number, 3))
- items = append(items, PersonalItem{
- Name: context.GetSpaceName() + " 木门(" + mat.Brand + " " + mat.Series + " " + mat.Model + " " + mat.Specs + " " + mat.Color + ") 超宽度",
- Unit: "cm",
- Number: number,
- Price: 15,
- Total: total,
- Index: -1,
- })
- }
- if context.Space.DoorwayWallThickness > 0.28 {
- number := math.Ceil(utils.FloatMul(utils.FloatSub(context.Space.DoorwayWallThickness, 0.28, -1), 100, -1))
- total := math.Round(utils.FloatMul(25, number, 3))
- items = append(items, PersonalItem{
- Name: context.GetSpaceName() + " 木门(" + mat.Brand + " " + mat.Series + " " + mat.Model + " " + mat.Specs + " " + mat.Color + ") 超墙厚",
- Unit: "cm",
- Number: number,
- Price: 25,
- Total: total,
- Index: -1,
- })
- }
- }
- return items, nil
- },
- },
- {
- Item: "安装门槛石",
- NumberCalc: func(context *ItemContext) (float64, error) {
- return context.Space.DoorwayWidth, nil
- },
- },
- {
- Region: "门槛石",
- NumberCalc: func(context *ItemContext) (float64, error) {
- return context.Space.DoorwayWidth, nil
- },
- ConvertCalc: func(context *ItemContext) (float64, error) {
- return float64(context.Space.DoorwayWallThickness), nil
- },
- Unit: "m",
- ControlPrice: map[int]float64{A10: 89, A8: 89, A5: 0, ZZ1_0: 89},
- AdditionalMaterialCalc: func(context *ItemContext) ([]MaterialItem, error) {
- mat := context.GetMat(1610)
- if mat == nil {
- return nil, errors.New("找不到材料: " + db.ToString(1610))
- }
- typ, ok := context.MatTypeCache[mat.TypeId]
- if !ok {
- return nil, errors.New("找不到材料类型: " + db.ToString(mat.TypeId))
- }
- total := utils.FloatMul(mat.Price, context.Space.DoorwayWidth, 3)
- materials := []MaterialItem{{
- Material: 1610,
- Name: mat.Brand + " " + mat.Series + " " + mat.Model + " " + mat.Specs + " " + mat.Color,
- Type: "门槛石",
- Unit: typ.Unit,
- Number: context.Space.DoorwayWidth,
- Price: mat.Price,
- Total: total,
- CostNumber: context.Space.DoorwayWidth,
- CostTotal: total,
- Index: -1,
- }}
- if context.Region.Material == 52 || context.Region.Material == 53 || context.Region.Material == 54 {
- mat := context.GetMat(55)
- if mat == nil {
- return nil, errors.New("找不到材料: " + db.ToString(55))
- }
- typ, ok := context.MatTypeCache[mat.TypeId]
- if !ok {
- return nil, errors.New("找不到材料类型: " + db.ToString(mat.TypeId))
- }
- number := utils.FloatMul(8, context.Space.DoorwayWidth, 3)
- total := utils.FloatMul(mat.Price, number, 3)
- materials = append(materials, MaterialItem{
- Material: 55,
- Name: mat.Brand + " " + mat.Series + " " + mat.Model + " " + mat.Specs + " " + mat.Color,
- Type: "钢筋成本",
- Unit: typ.Unit,
- Number: number,
- Price: mat.Price,
- Total: total,
- CostNumber: number,
- CostTotal: total,
- Index: -1,
- })
- }
- return materials, nil
- },
- NoUpgrade: true,
- },
- {
- Item: "小窗台大理石安装",
- NumberCalc: func(context *ItemContext) (float64, error) {
- num := float64(0)
- if context.Space.Windows != nil {
- for _, window := range context.Space.Windows {
- if window.Width <= 0.2 {
- num = utils.FloatAdd(num, window.Length, -1)
- }
- }
- }
- return num, nil
- },
- },
- {
- Item: "窗台大理石安装 宽度>200MM<700MM",
- NumberCalc: func(context *ItemContext) (float64, error) {
- num := float64(0)
- if context.Space.Windows != nil {
- for _, window := range context.Space.Windows {
- if window.Width > 0.2 && window.Width < 0.7 {
- num = utils.FloatAdd(num, window.Length, -1)
- }
- }
- }
- return num, nil
- },
- },
- {
- Item: "窗台大理石安装 宽度≥700MM",
- NumberCalc: func(context *ItemContext) (float64, error) {
- num := float64(0)
- if context.Space.Windows != nil {
- for _, window := range context.Space.Windows {
- if window.Width >= 0.7 {
- num = utils.FloatAdd(num, window.Length, -1)
- }
- }
- }
- return num, nil
- },
- },
- {
- Region: "窗台石",
- NumberCalc: func(context *ItemContext) (float64, error) {
- num := float64(0)
- if context.Space.Windows != nil {
- for _, window := range context.Space.Windows {
- if window.Width > 0 {
- num = utils.FloatAdd(num, utils.FloatAdd(window.Length, 0.1, -1), -1)
- }
- }
- }
- return num, nil
- },
- ConvertCalc: func(context *ItemContext) (float64, error) {
- num := float64(0)
- if context.Space.Windows != nil {
- for _, window := range context.Space.Windows {
- if window.Width > 0 {
- num = utils.FloatAdd(num, utils.FloatAdd(window.Length, 0.1, -1), -1)
- }
- }
- }
- mnum := float64(0)
- if context.Space.Windows != nil {
- for _, window := range context.Space.Windows {
- if window.Width > 0 {
- mnum = utils.FloatAdd(num, utils.FloatMul(utils.FloatAdd(window.Length, 0.1, -1), window.Width, -1), -1)
- }
- }
- }
- return utils.FloatDiv(num, mnum, -1), nil
- },
- MaterialNumberCalc: func(context *ItemContext) (float64, error) {
- num := float64(0)
- if context.Space.Windows != nil {
- for _, window := range context.Space.Windows {
- if window.Length > 0 {
- num = utils.FloatAdd(num, utils.FloatMul(utils.FloatAdd(window.Length, 0.1, -1), window.Width, -1), -1)
- }
- }
- }
- return num, nil
- },
- Unit: "m",
- ControlPrice: map[int]float64{A10: 143, A8: 143, A5: 143, ZZ1_0: 143},
- AdditionalMaterialCalc: func(context *ItemContext) ([]MaterialItem, error) {
- num := float64(0)
- if context.Space.Windows != nil {
- for _, window := range context.Space.Windows {
- if window.Width > 0 {
- num = utils.FloatAdd(num, utils.FloatAdd(window.Length, 0.1, -1), -1)
- }
- }
- }
- mat := context.GetMat(1609)
- if mat == nil {
- return nil, errors.New("找不到材料: " + db.ToString(1609))
- }
- typ, ok := context.MatTypeCache[mat.TypeId]
- if !ok {
- return nil, errors.New("找不到材料类型: " + db.ToString(mat.TypeId))
- }
- total := utils.FloatMul(mat.Price, num, 3)
- return []MaterialItem{{
- Material: 1609,
- Name: mat.Brand + " " + mat.Series + " " + mat.Model + " " + mat.Specs + " " + mat.Color,
- Type: "窗台石",
- Unit: typ.Unit,
- Number: num,
- Price: mat.Price,
- Total: total,
- CostNumber: num,
- CostTotal: total,
- Index: -1,
- }}, nil
- },
- NoUpgrade: true,
- },
- {
- ItemSelect: func(context *ItemContext) (string, error) {
- mat := context.GetMat(context.Region.Material)
- if mat == nil {
- return "", nil
- }
- if mat.TypeId == 110 {
- return "地面找平", nil
- }
- if mat.TypeId == 6 {
- return "地面贴砖(600*1200mm)", nil
- }
- if mat.TypeId == 7 {
- return "地面贴砖(750*1500mm)", nil
- }
- return "地面贴砖(300*300mm-800*800mm)", nil
- },
- Region: "地面",
- NumberCalc: func(context *ItemContext) (float64, error) {
- return context.Space.Area, nil
- },
- MaterialNumberCalc: func(context *ItemContext) (float64, error) {
- return 0, nil
- },
- DiffPriceCalc: func(context *ItemContext) (float64, error) {
- price, err := context.Item.GetPrice(context)
- if err != nil {
- return 0, err
- }
- if price < 38 {
- return 0, nil
- }
- return utils.FloatSub(price, 38, -1), nil
- },
- },
- {
- Region: "地面",
- NumberCalc: func(context *ItemContext) (float64, error) {
- return context.Space.Area, nil
- },
- LossCalc: func(context *ItemContext) (float64, error) {
- mat := context.GetMat(context.Region.Material)
- if mat == nil {
- return 1, nil
- }
- loss := map[int64]float64{
- 110: 1, 10: 1.08, 9: 1.08, 7: 1.1, 6: 1.1, 5: 1.1, 4: 1.08, 3: 1.08,
- }
- return loss[mat.TypeId], nil
- },
- ConvertCalc: func(context *ItemContext) (float64, error) {
- mat := context.GetMat(context.Region.Material)
- if mat == nil {
- return 1, nil
- }
- area := map[int64]float64{
- 110: 1, 10: 0.09, 9: 0.18, 7: 1.125, 6: 0.72, 5: 0.64, 4: 0.16, 3: 0.32,
- }
- return utils.FloatDiv(1, area[mat.TypeId], -1), nil
- },
- CostLossCalc: func(context *ItemContext) (float64, error) {
- mat := context.GetMat(context.Region.Material)
- if mat == nil {
- return 1, nil
- }
- loss := map[int64]float64{
- 110: 1.1, 10: 1.2, 9: 1.2, 7: 1.2, 6: 1.2, 5: 1.2, 4: 1.2, 3: 1.2,
- }
- return loss[mat.TypeId], nil
- },
- Unit: "m²",
- MaterialRound: true,
- ControlPrice: map[int]float64{A10: 92, A8: 84, A5: 70, ZZ1_0: 84},
- DeductionPrice: map[int]float64{A10: 85, A8: 70, A5: 55, ZZ1_0: 70},
- },
- },
- 1: {
- {
- Region: "入户门套",
- NumberCalc: func(context *ItemContext) (float64, error) {
- if context.Pkg.RoomData.Pkg.Type == A5 {
- return 0, nil
- }
- return utils.FloatAdd(context.Space.DoorwayWidth, utils.FloatMul(context.Space.DoorwayHeight, 2, -1), -1), nil
- },
- PkgNumber: 6,
- Unit: "m",
- ControlPrice: map[int]float64{A10: 90, A8: 90, A5: 0, ZZ1_0: 90},
- DeductionPrice: map[int]float64{A10: 85, A8: 70, A5: 0, ZZ1_0: 75},
- },
- {
- Item: "安装门槛石",
- NumberCalc: func(context *ItemContext) (float64, error) {
- return context.Space.DoorwayWidth, nil
- },
- },
- {
- Region: "门槛石",
- NumberCalc: func(context *ItemContext) (float64, error) {
- return context.Space.DoorwayWidth, nil
- },
- ConvertCalc: func(context *ItemContext) (float64, error) {
- return float64(context.Space.DoorwayWallThickness), nil
- },
- Unit: "m",
- ControlPrice: map[int]float64{A10: 89, A8: 89, A5: 0, ZZ1_0: 89},
- AdditionalMaterialCalc: func(context *ItemContext) ([]MaterialItem, error) {
- mat := context.GetMat(1610)
- if mat == nil {
- return nil, errors.New("找不到材料: " + db.ToString(1610))
- }
- typ, ok := context.MatTypeCache[mat.TypeId]
- if !ok {
- return nil, errors.New("找不到材料类型: " + db.ToString(mat.TypeId))
- }
- total := utils.FloatMul(mat.Price, context.Space.DoorwayWidth, 3)
- materials := []MaterialItem{{
- Material: 1610,
- Name: mat.Brand + " " + mat.Series + " " + mat.Model + " " + mat.Specs + " " + mat.Color,
- Type: "门槛石",
- Unit: typ.Unit,
- Number: context.Space.DoorwayWidth,
- Price: mat.Price,
- Total: total,
- CostNumber: context.Space.DoorwayWidth,
- CostTotal: total,
- Index: -1,
- }}
- if context.Region.Material == 52 || context.Region.Material == 53 || context.Region.Material == 54 {
- mat := context.GetMat(55)
- if mat == nil {
- return nil, errors.New("找不到材料: " + db.ToString(55))
- }
- typ, ok := context.MatTypeCache[mat.TypeId]
- if !ok {
- return nil, errors.New("找不到材料类型: " + db.ToString(mat.TypeId))
- }
- number := utils.FloatMul(8, context.Space.DoorwayWidth, 3)
- total := utils.FloatMul(mat.Price, number, 3)
- materials = append(materials, MaterialItem{
- Material: 55,
- Name: mat.Brand + " " + mat.Series + " " + mat.Model + " " + mat.Specs + " " + mat.Color,
- Type: "钢筋成本",
- Unit: typ.Unit,
- Number: number,
- Price: mat.Price,
- Total: total,
- CostNumber: number,
- CostTotal: total,
- Index: -1,
- })
- }
- return materials, nil
- },
- NoUpgrade: true,
- },
- {
- Item: "小窗台大理石安装",
- NumberCalc: func(context *ItemContext) (float64, error) {
- num := float64(0)
- if context.Space.Windows != nil {
- for _, window := range context.Space.Windows {
- if window.Width <= 0.2 {
- num = utils.FloatAdd(num, window.Length, -1)
- }
- }
- }
- return num, nil
- },
- },
- {
- Item: "窗台大理石安装 宽度>200MM<700MM",
- NumberCalc: func(context *ItemContext) (float64, error) {
- num := float64(0)
- if context.Space.Windows != nil {
- for _, window := range context.Space.Windows {
- if window.Width > 0.2 && window.Width < 0.7 {
- num = utils.FloatAdd(num, window.Length, -1)
- }
- }
- }
- return num, nil
- },
- },
- {
- Item: "窗台大理石安装 宽度≥700MM",
- NumberCalc: func(context *ItemContext) (float64, error) {
- num := float64(0)
- if context.Space.Windows != nil {
- for _, window := range context.Space.Windows {
- if window.Width >= 0.7 {
- num = utils.FloatAdd(num, window.Length, -1)
- }
- }
- }
- return num, nil
- },
- },
- {
- Region: "窗台石",
- NumberCalc: func(context *ItemContext) (float64, error) {
- num := float64(0)
- if context.Space.Windows != nil {
- for _, window := range context.Space.Windows {
- if window.Width > 0 {
- num = utils.FloatAdd(num, utils.FloatAdd(window.Length, 0.1, -1), -1)
- }
- }
- }
- return num, nil
- },
- ConvertCalc: func(context *ItemContext) (float64, error) {
- num := float64(0)
- if context.Space.Windows != nil {
- for _, window := range context.Space.Windows {
- if window.Width > 0 {
- num = utils.FloatAdd(num, utils.FloatAdd(window.Length, 0.1, -1), -1)
- }
- }
- }
- mnum := float64(0)
- if context.Space.Windows != nil {
- for _, window := range context.Space.Windows {
- if window.Width > 0 {
- mnum = utils.FloatAdd(num, utils.FloatMul(utils.FloatAdd(window.Length, 0.1, -1), window.Width, -1), -1)
- }
- }
- }
- return utils.FloatDiv(mnum, num, -1), nil
- },
- MaterialNumberCalc: func(context *ItemContext) (float64, error) {
- num := float64(0)
- if context.Space.Windows != nil {
- for _, window := range context.Space.Windows {
- if window.Length > 0 {
- num = utils.FloatAdd(num, utils.FloatMul(utils.FloatAdd(window.Length, 0.1, -1), window.Width, -1), -1)
- }
- }
- }
- return num, nil
- },
- Unit: "m",
- ControlPrice: map[int]float64{A10: 143, A8: 143, A5: 143, ZZ1_0: 143},
- AdditionalMaterialCalc: func(context *ItemContext) ([]MaterialItem, error) {
- num := float64(0)
- if context.Space.Windows != nil {
- for _, window := range context.Space.Windows {
- if window.Width > 0 {
- num = utils.FloatAdd(num, utils.FloatAdd(window.Length, 0.1, -1), -1)
- }
- }
- }
- mat := context.GetMat(1609)
- if mat == nil {
- return nil, errors.New("找不到材料: " + db.ToString(1609))
- }
- typ, ok := context.MatTypeCache[mat.TypeId]
- if !ok {
- return nil, errors.New("找不到材料类型: " + db.ToString(mat.TypeId))
- }
- total := utils.FloatMul(mat.Price, num, 3)
- return []MaterialItem{{
- Material: 1609,
- Name: mat.Brand + " " + mat.Series + " " + mat.Model + " " + mat.Specs + " " + mat.Color,
- Type: "窗台石",
- Unit: typ.Unit,
- Number: num,
- Price: mat.Price,
- Total: total,
- CostNumber: num,
- CostTotal: total,
- Index: -1,
- }}, nil
- },
- NoUpgrade: true,
- },
- {
- ItemSelect: func(context *ItemContext) (string, error) {
- mat := context.GetMat(context.Region.Material)
- if mat == nil {
- return "", nil
- }
- if mat.TypeId == 110 {
- return "地面找平", nil
- }
- if mat.TypeId == 6 {
- return "地面贴砖(600*1200mm)", nil
- }
- if mat.TypeId == 7 {
- return "地面贴砖(750*1500mm)", nil
- }
- return "地面贴砖(300*300mm-800*800mm)", nil
- },
- Region: "地面",
- NumberCalc: func(context *ItemContext) (float64, error) {
- return context.Space.Area, nil
- },
- MaterialNumberCalc: func(context *ItemContext) (float64, error) {
- return 0, nil
- },
- DiffPriceCalc: func(context *ItemContext) (float64, error) {
- price, err := context.Item.GetPrice(context)
- if err != nil {
- return 0, err
- }
- if price < 68 {
- return 0, nil
- }
- return utils.FloatSub(price, 68, -1), nil
- },
- },
- {
- Region: "地面",
- MaterialType: "地面",
- NumberCalc: func(context *ItemContext) (float64, error) {
- return context.Space.Area, nil
- },
- LossCalc: func(context *ItemContext) (float64, error) {
- mat := context.GetMat(context.Region.Material)
- if mat == nil {
- return 1, nil
- }
- loss := map[int64]float64{
- 110: 1, 10: 1.08, 9: 1.08, 7: 1.1, 6: 1.1, 5: 1.1, 4: 1.08, 3: 1.08,
- }
- return loss[mat.TypeId], nil
- },
- ConvertCalc: func(context *ItemContext) (float64, error) {
- mat := context.GetMat(context.Region.Material)
- if mat == nil {
- return 1, nil
- }
- area := map[int64]float64{
- 110: 1, 10: 0.09, 9: 0.18, 7: 1.125, 6: 0.72, 5: 0.64, 4: 0.16, 3: 0.32,
- }
- return utils.FloatDiv(1, area[mat.TypeId], -1), nil
- },
- CostLossCalc: func(context *ItemContext) (float64, error) {
- mat := context.GetMat(context.Region.Material)
- if mat == nil {
- return 1, nil
- }
- loss := map[int64]float64{
- 110: 1.1, 10: 1.2, 9: 1.2, 7: 1.2, 6: 1.2, 5: 1.2, 4: 1.2, 3: 1.2,
- }
- return loss[mat.TypeId], nil
- },
- Unit: "m²",
- MaterialRound: true,
- ControlPrice: map[int]float64{A10: 81, A8: 56, A5: 36, ZZ1_0: 56},
- DeductionPrice: map[int]float64{A10: 55, A8: 40, A5: 30, ZZ1_0: 40},
- },
- {
- Item: "地砖铺贴后成品保护",
- NumberCalc: func(context *ItemContext) (float64, error) {
- mat := context.GetMat(context.Region.Material)
- if mat == nil {
- return 0, nil
- }
- if mat.TypeId == 110 {
- return 0, nil
- }
- return context.Space.Area, nil
- },
- },
- {
- Item: "踢脚线铺贴(明贴)",
- Region: "地面",
- NumberCalc: func(context *ItemContext) (float64, error) {
- mat := context.GetMat(context.Region.Material)
- if mat == nil {
- return 0, nil
- }
- if mat.TypeId == 110 {
- return 0, nil
- }
- KitchenHole := context.Pkg.RoomData.Space[2][0].DoorwayWidth
- BalconyHole := float64(0)
- if len(context.Pkg.RoomData.Space[4]) != 0 {
- BalconyHole = context.Pkg.RoomData.Space[4][0].DoorwayWidth
- }
- RoomHole := float64(0)
- for _, space := range context.Pkg.RoomData.Space[0] {
- RoomHole = utils.FloatAdd(RoomHole, space.DoorwayWidth, -1)
- }
- number := utils.FloatSubSlice([]float64{context.Space.Perimeter, context.Space.DoorwayWidth, KitchenHole, BalconyHole, RoomHole}, -1)
- if number < 0 {
- return 0, nil
- }
- return number, nil
- },
- MaterialNumberCalc: func(context *ItemContext) (float64, error) {
- return 0, nil
- },
- },
- {
- Region: "地面",
- MaterialType: "瓷砖地脚线",
- NumberCalc: func(context *ItemContext) (float64, error) {
- mat := context.GetMat(context.Region.Material)
- if mat == nil {
- return 0, nil
- }
- if mat.TypeId == 110 {
- return 0, nil
- }
- KitchenHole := context.Pkg.RoomData.Space[2][0].DoorwayWidth
- BalconyHole := float64(0)
- if len(context.Pkg.RoomData.Space[4]) != 0 {
- BalconyHole = context.Pkg.RoomData.Space[4][0].DoorwayWidth
- }
- RoomHole := float64(0)
- for _, space := range context.Pkg.RoomData.Space[0] {
- RoomHole = utils.FloatAdd(RoomHole, space.DoorwayWidth, -1)
- }
- number := utils.FloatSubSlice([]float64{context.Space.Perimeter, context.Space.DoorwayWidth, KitchenHole, BalconyHole, RoomHole}, -1)
- if number < 0 {
- return 0, nil
- }
- return number, nil
- },
- ConvertCalc: func(context *ItemContext) (float64, error) {
- mat := context.GetMat(context.Region.Material)
- if mat == nil {
- return 1, nil
- }
- lineArea := map[int64]float64{
- 10: 0.6, 9: 1.2, 7: 11.25, 6: 7.2, 5: 6.4, 4: 0.8, 3: 1.6,
- }
- return utils.FloatDiv(1, lineArea[mat.TypeId], -1), nil
- },
- Unit: "m",
- MaterialRound: true,
- ControlPrice: map[int]float64{A10: 16, A8: 12, A5: 8, ZZ1_0: 12},
- DeductionPrice: map[int]float64{A10: 12, A8: 8, A5: 6, ZZ1_0: 8},
- AdditionalMaterialCalc: func(context *ItemContext) ([]MaterialItem, error) {
- KitchenHole := context.Pkg.RoomData.Space[2][0].DoorwayWidth
- BalconyHole := float64(0)
- if len(context.Pkg.RoomData.Space[4]) != 0 {
- BalconyHole = context.Pkg.RoomData.Space[4][0].DoorwayWidth
- }
- number := utils.FloatSubSlice([]float64{context.Space.Perimeter, context.Space.DoorwayWidth, KitchenHole, BalconyHole}, -1)
- if number < 0 {
- number = 0
- }
- number = utils.FloatMul(number, 2, 3)
- ymat := context.GetMat(context.Region.Material)
- if ymat == nil {
- return nil, errors.New("找不到材料: " + db.ToString(context.Region.Material))
- }
- var mat final.FinalMat
- db.GetModel(map[string]interface{}{
- "supplier_id": ymat.SupplierId,
- "model": "其他费用",
- "deleted_at": 0,
- }, &mat)
- if mat.ID == 0 {
- return []MaterialItem{}, nil
- }
- typ, ok := context.MatTypeCache[mat.TypeId]
- if !ok {
- return nil, errors.New("找不到材料类型: " + db.ToString(mat.TypeId))
- }
- total := utils.FloatMul(mat.Price, number, 3)
- return []MaterialItem{{
- Material: mat.ID,
- Name: mat.Brand + " " + mat.Series + " " + mat.Model + " " + mat.Specs + " " + mat.Color,
- Type: "瓷砖地脚线",
- Unit: typ.Unit,
- Number: number,
- Price: mat.Price,
- Total: total,
- CostNumber: number,
- CostTotal: total,
- Index: -1,
- }}, nil
- },
- },
- {
- Region: "筒灯或灯带",
- NumberCalc: func(context *ItemContext) (float64, error) {
- if context.Pkg.RoomData.Pkg.Type != ZZ1_0 {
- return 0, nil
- }
- return 15, nil
- },
- Unit: "套",
- ControlPrice: map[int]float64{A10: 0, A8: 0, A5: 0, ZZ1_0: 8},
- DeductionPrice: map[int]float64{A10: 0, A8: 0, A5: 0, ZZ1_0: 8},
- },
- {
- Item: "直线造型吊顶(二级)",
- NumberCalc: func(context *ItemContext) (float64, error) {
- if context.Pkg.RoomData.Pkg.Type != ZZ1_0 {
- return 0, nil
- }
- return utils.FloatMul(context.Space.Area, 0.8, -1), nil
- },
- },
- },
- 2: {
- {
- Region: "铝合金门",
- NumberCalc: func(context *ItemContext) (float64, error) {
- mat := context.GetMat(context.Region.Material)
- if mat == nil {
- return 0, nil
- }
- if mat.TypeId == 105 {
- return 1, nil
- }
- return utils.FloatMul(context.Space.DoorwayWidth, context.Space.DoorwayHeight, -1), nil
- },
- PkgNumberCalc: func(context *ItemContext) (float64, error) {
- mat := context.GetMat(context.Region.Material)
- if mat == nil {
- return 0, nil
- }
- if mat.TypeId == 105 {
- return 1, nil
- }
- return 3.52, nil
- },
- Unit: "m",
- UnitCalc: func(context *ItemContext) (string, error) {
- mat := context.GetMat(context.Region.Material)
- if mat != nil && mat.TypeId == 105 {
- return "樘", nil
- }
- return "m", nil
- },
- ControlPriceCalc: func(context *ItemContext) (float64, error) {
- mat := context.GetMat(context.Region.Material)
- controls := map[int]float64{A10: 430, A8: 403, A5: 700, ZZ1_0: 403}
- if mat != nil && mat.TypeId == 105 {
- if context.Pkg.RoomData.Pkg.Type == A5 {
- return controls[context.Pkg.RoomData.Pkg.Type], nil
- }
- return utils.FloatMul(controls[context.Pkg.RoomData.Pkg.Type], 3.52, -1), nil
- }
- if context.Pkg.RoomData.Pkg.Type == A5 {
- return utils.FloatDiv(controls[context.Pkg.RoomData.Pkg.Type], 3.52, -1), nil
- }
- return controls[context.Pkg.RoomData.Pkg.Type], nil
- },
- DeductionPriceCalc: func(context *ItemContext) (float64, error) {
- mat := context.GetMat(context.Region.Material)
- deductions := map[int]float64{A10: 410, A8: 360, A5: 500, ZZ1_0: 360}
- if mat != nil && mat.TypeId == 105 {
- if context.Pkg.RoomData.Pkg.Type == A5 {
- return deductions[context.Pkg.RoomData.Pkg.Type], nil
- }
- return utils.FloatMul(deductions[context.Pkg.RoomData.Pkg.Type], 3.52, -1), nil
- }
- if context.Pkg.RoomData.Pkg.Type == A5 {
- return utils.FloatDiv(deductions[context.Pkg.RoomData.Pkg.Type], 3.52, -1), nil
- }
- return deductions[context.Pkg.RoomData.Pkg.Type], nil
- },
- MaterialAdditionalItemCalc: func(context *ItemContext) ([]PersonalItem, error) {
- items := make([]PersonalItem, 0)
- mat := context.GetMat(context.Region.Material)
- if mat != nil && mat.TypeId == 105 && context.Pkg.RoomData.Pkg.Type == A5 {
- if context.Space.DoorwayHeight > 2 {
- //number := math.Ceil(utils.FloatMul(utils.FloatSub(context.Space.DoorwayHeight, 2, -1), 100, -1))
- //total := math.Round(utils.FloatMul(15, number, 3))
- items = append(items, PersonalItem{
- Name: context.GetSpaceName() + " 铝合金门(" + mat.Brand + " " + mat.Series + " " + mat.Model + " " + mat.Specs + " " + mat.Color + ") 超高度",
- Unit: "套",
- Number: 1,
- Price: 60,
- Total: 60,
- Index: -1,
- })
- }
- if context.Space.DoorwayWidth > 0.8 {
- //number := math.Ceil(utils.FloatMul(utils.FloatSub(context.Space.DoorwayWidth, 0.8, -1), 100, -1))
- //total := math.Round(utils.FloatMul(15, number, 3))
- items = append(items, PersonalItem{
- Name: context.GetSpaceName() + " 铝合金门(" + mat.Brand + " " + mat.Series + " " + mat.Model + " " + mat.Specs + " " + mat.Color + ") 超宽度",
- Unit: "套",
- Number: 1,
- Price: 60,
- Total: 60,
- Index: -1,
- })
- }
- if context.Space.DoorwayWallThickness > 0.28 {
- //number := math.Ceil(utils.FloatMul(utils.FloatSub(context.Space.DoorwayWallThickness, 0.28, -1), 100, -1))
- //total := math.Round(utils.FloatMul(25, number, 3))
- items = append(items, PersonalItem{
- Name: context.GetSpaceName() + " 铝合金门(" + mat.Brand + " " + mat.Series + " " + mat.Model + " " + mat.Specs + " " + mat.Color + ") 超墙厚",
- Unit: "套",
- Number: 1,
- Price: 60,
- Total: 60,
- Index: -1,
- })
- }
- }
- return items, nil
- },
- },
- {
- Region: "门套",
- NumberCalc: func(context *ItemContext) (float64, error) {
- if context.Pkg.RoomData.Pkg.Type == A5 {
- return 0, nil
- }
- return utils.FloatAdd(context.Space.DoorwayWidth, utils.FloatMul(context.Space.DoorwayHeight, 2, -1), -1), nil
- },
- PkgNumber: 6,
- Unit: "m",
- ControlPrice: map[int]float64{A10: 90, A8: 90, A5: 0, ZZ1_0: 90},
- DeductionPrice: map[int]float64{A10: 90, A8: 90, A5: 0, ZZ1_0: 90},
- },
- {
- Item: "安装门槛石",
- NumberCalc: func(context *ItemContext) (float64, error) {
- if context.Space.WideBed {
- return 0, nil
- }
- return context.Space.DoorwayWidth, nil
- },
- },
- {
- Region: "门槛石",
- NumberCalc: func(context *ItemContext) (float64, error) {
- if context.Space.WideBed {
- return 0, nil
- }
- return context.Space.DoorwayWidth, nil
- },
- ConvertCalc: func(context *ItemContext) (float64, error) {
- return float64(context.Space.DoorwayWallThickness), nil
- },
- Unit: "m",
- ControlPrice: map[int]float64{A10: 89, A8: 89, A5: 0, ZZ1_0: 89},
- AdditionalMaterialCalc: func(context *ItemContext) ([]MaterialItem, error) {
- mat := context.GetMat(1610)
- if mat == nil {
- return nil, errors.New("找不到材料: " + db.ToString(1610))
- }
- typ, ok := context.MatTypeCache[mat.TypeId]
- if !ok {
- return nil, errors.New("找不到材料类型: " + db.ToString(mat.TypeId))
- }
- total := utils.FloatMul(mat.Price, context.Space.DoorwayWidth, 3)
- materials := []MaterialItem{{
- Material: 1610,
- Name: mat.Brand + " " + mat.Series + " " + mat.Model + " " + mat.Specs + " " + mat.Color,
- Type: "门槛石",
- Unit: typ.Unit,
- Number: context.Space.DoorwayWidth,
- Price: mat.Price,
- Total: total,
- CostNumber: context.Space.DoorwayWidth,
- CostTotal: total,
- Index: -1,
- }}
- if context.Region.Material == 52 || context.Region.Material == 53 || context.Region.Material == 54 {
- mat := context.GetMat(55)
- if mat == nil {
- return nil, errors.New("找不到材料: " + db.ToString(55))
- }
- typ, ok := context.MatTypeCache[mat.TypeId]
- if !ok {
- return nil, errors.New("找不到材料类型: " + db.ToString(mat.TypeId))
- }
- number := utils.FloatMul(8, context.Space.DoorwayWidth, 3)
- total := utils.FloatMul(mat.Price, number, 3)
- materials = append(materials, MaterialItem{
- Material: 55,
- Name: mat.Brand + " " + mat.Series + " " + mat.Model + " " + mat.Specs + " " + mat.Color,
- Type: "钢筋成本",
- Unit: typ.Unit,
- Number: number,
- Price: mat.Price,
- Total: total,
- CostNumber: number,
- CostTotal: total,
- Index: -1,
- })
- }
- return materials, nil
- },
- NoUpgrade: true,
- },
- {
- ItemSelect: func(context *ItemContext) (string, error) {
- mat := context.GetMat(context.Region.Material)
- if mat == nil {
- return "", nil
- }
- if mat.TypeId == 6 {
- return "地面贴砖(600*1200mm)", nil
- }
- if mat.TypeId == 7 {
- return "地面贴砖(750*1500mm)", nil
- }
- return "地面贴砖(300*300mm-800*800mm)", nil
- },
- Region: "地砖",
- NumberCalc: func(context *ItemContext) (float64, error) {
- number := context.Space.Area
- if context.Space.WideBed {
- number = utils.FloatAdd(number, utils.FloatMul(context.Space.DoorwayWidth, context.Space.DoorwayWallThickness, -1), -1)
- }
- return number, nil
- },
- MaterialNumberCalc: func(context *ItemContext) (float64, error) {
- return 0, nil
- },
- DiffPriceCalc: func(context *ItemContext) (float64, error) {
- price, err := context.Item.GetPrice(context)
- if err != nil {
- return 0, err
- }
- if price < 68 {
- return 0, nil
- }
- return utils.FloatSub(price, 68, -1), nil
- },
- },
- {
- Region: "地砖",
- NumberCalc: func(context *ItemContext) (float64, error) {
- number := context.Space.Area
- if context.Space.WideBed {
- number = utils.FloatAdd(number, utils.FloatMul(context.Space.DoorwayWidth, context.Space.DoorwayWallThickness, -1), -1)
- }
- return number, nil
- },
- LossCalc: func(context *ItemContext) (float64, error) {
- mat := context.GetMat(context.Region.Material)
- if mat == nil {
- return 1, nil
- }
- loss := map[int64]float64{
- 10: 1.08, 9: 1.08, 7: 1.1, 6: 1.1, 5: 1.1, 4: 1.08, 3: 1.08,
- }
- return loss[mat.TypeId], nil
- },
- ConvertCalc: func(context *ItemContext) (float64, error) {
- mat := context.GetMat(context.Region.Material)
- if mat == nil {
- return 1, nil
- }
- area := map[int64]float64{
- 10: 0.09, 9: 0.18, 7: 1.125, 6: 0.72, 5: 0.64, 4: 0.16, 3: 0.32,
- }
- return utils.FloatDiv(1, area[mat.TypeId], -1), nil
- },
- CostLossCalc: func(context *ItemContext) (float64, error) {
- mat := context.GetMat(context.Region.Material)
- if mat == nil {
- return 1, nil
- }
- loss := map[int64]float64{
- 110: 1.1, 10: 1.2, 9: 1.2, 7: 1.2, 6: 1.2, 5: 1.2, 4: 1.2, 3: 1.2,
- }
- return loss[mat.TypeId], nil
- },
- Unit: "m²",
- MaterialRound: true,
- ControlPrice: map[int]float64{A10: 81, A8: 56, A5: 36, ZZ1_0: 56},
- DeductionPrice: map[int]float64{A10: 55, A8: 40, A5: 30, ZZ1_0: 40},
- },
- {
- Item: "地砖铺贴后成品保护",
- NumberCalc: func(context *ItemContext) (float64, error) {
- number := context.Space.Area
- if context.Space.WideBed {
- number = utils.FloatAdd(number, utils.FloatMul(context.Space.DoorwayWidth, context.Space.DoorwayWallThickness, -1), -1)
- }
- return number, nil
- },
- },
- {
- ItemSelect: func(context *ItemContext) (string, error) {
- mat := context.GetMat(context.Region.Material)
- if mat == nil {
- return "", nil
- }
- if mat.TypeId == 6 {
- return "墙面贴砖(600*1200mm)", nil
- }
- if mat.TypeId == 7 {
- return "墙面贴砖(750*1500mm)", nil
- }
- if mat.TypeId == 4 || mat.TypeId == 3 {
- return "墙面贴砖(400*800mm)", nil
- }
- return "墙面贴砖(300*300mm-300*600mm)", nil
- },
- Region: "墙砖",
- NumberCalc: func(context *ItemContext) (float64, error) {
- number := utils.FloatSub(utils.FloatMul(context.Space.Perimeter, 2.4, -1), utils.FloatMul(context.Space.DoorwayWidth, context.Space.DoorwayHeight, -1), -1)
- if context.Space.Windows != nil {
- for _, window := range context.Space.Windows {
- number = utils.FloatSub(number, utils.FloatMul(window.Length, window.Height, -1), -1)
- number = utils.FloatAdd(number, utils.FloatMul(utils.FloatMul(utils.FloatAdd(window.Length, window.Height, -1), 2, -1), window.Width, -1), -1)
- }
- }
- return number, nil
- },
- MaterialNumberCalc: func(context *ItemContext) (float64, error) {
- return 0, nil
- },
- },
- {
- Region: "墙砖",
- NumberCalc: func(context *ItemContext) (float64, error) {
- number := utils.FloatSub(utils.FloatMul(context.Space.Perimeter, 2.4, -1), utils.FloatMul(context.Space.DoorwayWidth, context.Space.DoorwayHeight, -1), -1)
- if context.Space.Windows != nil {
- for _, window := range context.Space.Windows {
- number = utils.FloatSub(number, utils.FloatMul(window.Length, window.Height, -1), -1)
- number = utils.FloatAdd(number, utils.FloatMul(utils.FloatMul(utils.FloatAdd(window.Length, window.Height, -1), 2, -1), window.Width, -1), -1)
- }
- }
- return number, nil
- },
- LossCalc: func(context *ItemContext) (float64, error) {
- mat := context.GetMat(context.Region.Material)
- if mat == nil {
- return 1, nil
- }
- loss := map[int64]float64{
- 10: 1.08, 9: 1.08, 7: 1.1, 6: 1.1, 5: 1.1, 4: 1.08, 3: 1.08,
- }
- return loss[mat.TypeId], nil
- },
- ConvertCalc: func(context *ItemContext) (float64, error) {
- mat := context.GetMat(context.Region.Material)
- if mat == nil {
- return 1, nil
- }
- area := map[int64]float64{
- 10: 0.09, 9: 0.18, 7: 1.125, 6: 0.72, 5: 0.64, 4: 0.16, 3: 0.32,
- }
- return utils.FloatDiv(1, area[mat.TypeId], -1), nil
- },
- CostLossCalc: func(context *ItemContext) (float64, error) {
- mat := context.GetMat(context.Region.Material)
- if mat == nil {
- return 1, nil
- }
- loss := map[int64]float64{
- 110: 1.1, 10: 1.2, 9: 1.2, 7: 1.2, 6: 1.2, 5: 1.2, 4: 1.2, 3: 1.2,
- }
- return loss[mat.TypeId], nil
- },
- Unit: "m²",
- MaterialRound: true,
- ControlPrice: map[int]float64{A10: 81, A8: 56, A5: 31, ZZ1_0: 56},
- DeductionPrice: map[int]float64{A10: 55, A8: 40, A5: 30, ZZ1_0: 40},
- },
- {
- Region: "橱柜地柜",
- NumberCalc: func(context *ItemContext) (float64, error) {
- number := utils.FloatSub(utils.FloatDiv(context.Space.Perimeter, 2, -1), 0.6, -1)
- if number < 4.5 {
- number = 4.5
- }
- return number, nil
- },
- Unit: "m",
- ControlPrice: map[int]float64{A10: 592, A8: 460, A5: 306, ZZ1_0: 460},
- DeductionPrice: map[int]float64{A10: 450, A8: 410, A5: 410, ZZ1_0: 410},
- },
- {
- Region: "橱柜吊柜",
- NumberCalc: func(context *ItemContext) (float64, error) {
- number := utils.FloatSub(utils.FloatDiv(context.Space.Perimeter, 2, -1), 1.6, -1)
- if number < 3.5 {
- number = 3.5
- }
- return number, nil
- },
- Unit: "m",
- ControlPrice: map[int]float64{A10: 343, A8: 170, A5: 294, ZZ1_0: 170},
- DeductionPrice: map[int]float64{A10: 320, A8: 170, A5: 170, ZZ1_0: 170},
- },
- {
- Region: "橱柜台面",
- NumberCalc: func(context *ItemContext) (float64, error) {
- number := utils.FloatSub(utils.FloatDiv(context.Space.Perimeter, 2, -1), 0.6, -1)
- if number < 4.5 {
- number = 4.5
- }
- return number, nil
- },
- Unit: "m",
- ControlPrice: map[int]float64{A10: 515, A8: 450, A5: 380, ZZ1_0: 450},
- DeductionPrice: map[int]float64{A10: 420, A8: 392, A5: 320, ZZ1_0: 390},
- },
- {
- Region: "燃气包管",
- Number: 1,
- Unit: "根",
- ControlPrice: map[int]float64{A10: 120, A8: 120, A5: 120, ZZ1_0: 120},
- DeductionPrice: map[int]float64{A10: 120, A8: 120, A5: 120, ZZ1_0: 120},
- },
- {
- Region: "洗菜盆及龙头",
- Number: 1,
- Unit: "套",
- ControlPrice: map[int]float64{A10: 468, A8: 468, A5: 468, ZZ1_0: 468},
- DeductionPrice: map[int]float64{A10: 420, A8: 420, A5: 420, ZZ1_0: 420},
- },
- {
- Region: "集成吊顶",
- NumberCalc: func(context *ItemContext) (float64, error) {
- return context.Space.Area, nil
- },
- Loss: 1.08,
- ConvertCalc: func(context *ItemContext) (float64, error) {
- mat := context.GetMat(context.Region.Material)
- if mat == nil {
- return 1, nil
- }
- area := map[int64]float64{
- 128: 1, 188: 0.18, 187: 0.09,
- }
- return utils.FloatDiv(1, area[mat.TypeId], -1), nil
- },
- Unit: "m²",
- MaterialRound: true,
- ControlPrice: map[int]float64{A10: 90, A8: 90, A5: 75, ZZ1_0: 90},
- DeductionPrice: map[int]float64{A10: 80, A8: 80, A5: 70, ZZ1_0: 80},
- },
- {
- Region: "吊顶灯",
- Number: 1,
- Unit: "个",
- ControlPrice: map[int]float64{A10: 38, A8: 38, A5: 38, ZZ1_0: 38},
- DeductionPrice: map[int]float64{A10: 40, A8: 40, A5: 40, ZZ1_0: 40},
- },
- {
- Item: "烟道挂网加固",
- Number: 1,
- },
- },
- 3: {
- {
- Region: "平开门",
- NumberCalc: func(context *ItemContext) (float64, error) {
- return 1, nil
- },
- Unit: "樘",
- ControlPrice: map[int]float64{A10: 865, A8: 780, A5: 780, ZZ1_0: 900},
- DeductionPrice: map[int]float64{A10: 850, A8: 750, A5: 700, ZZ1_0: 750},
- MaterialAdditionalItemCalc: func(context *ItemContext) ([]PersonalItem, error) {
- items := make([]PersonalItem, 0)
- mat := context.GetMat(context.Region.Material)
- if mat != nil && mat.TypeId == 105 {
- if context.Space.DoorwayHeight > 2 {
- //number := math.Ceil(utils.FloatMul(utils.FloatSub(context.Space.DoorwayHeight, 2, -1), 100, -1))
- //total := math.Round(utils.FloatMul(15, number, 3))
- items = append(items, PersonalItem{
- Name: context.GetSpaceName() + " 平开门(" + mat.Brand + " " + mat.Series + " " + mat.Model + " " + mat.Specs + " " + mat.Color + ") 超高度",
- Unit: "套",
- Number: 1,
- Price: 60,
- Total: 60,
- Index: -1,
- })
- }
- if context.Space.DoorwayWidth > 0.8 {
- //number := math.Ceil(utils.FloatMul(utils.FloatSub(context.Space.DoorwayWidth, 0.8, -1), 100, -1))
- //total := math.Round(utils.FloatMul(15, number, 3))
- items = append(items, PersonalItem{
- Name: context.GetSpaceName() + " 平开门(" + mat.Brand + " " + mat.Series + " " + mat.Model + " " + mat.Specs + " " + mat.Color + ") 超宽度",
- Unit: "套",
- Number: 1,
- Price: 60,
- Total: 60,
- Index: -1,
- })
- }
- if context.Space.DoorwayWallThickness > 0.28 {
- //number := math.Ceil(utils.FloatMul(utils.FloatSub(context.Space.DoorwayWallThickness, 0.28, -1), 100, -1))
- //total := math.Round(utils.FloatMul(25, number, 3))
- items = append(items, PersonalItem{
- Name: context.GetSpaceName() + " 平开门(" + mat.Brand + " " + mat.Series + " " + mat.Model + " " + mat.Specs + " " + mat.Color + ") 超墙厚",
- Unit: "套",
- Number: 1,
- Price: 60,
- Total: 60,
- Index: -1,
- })
- }
- }
- return items, nil
- },
- },
- {
- Item: "安装门槛石",
- NumberCalc: func(context *ItemContext) (float64, error) {
- if context.Space.WideBed {
- return 0, nil
- }
- return context.Space.DoorwayWidth, nil
- },
- },
- {
- Region: "门槛石",
- NumberCalc: func(context *ItemContext) (float64, error) {
- if context.Space.WideBed {
- return 0, nil
- }
- return context.Space.DoorwayWidth, nil
- },
- ConvertCalc: func(context *ItemContext) (float64, error) {
- return float64(context.Space.DoorwayWallThickness), nil
- },
- Unit: "m",
- ControlPrice: map[int]float64{A10: 89, A8: 89, A5: 0, ZZ1_0: 89},
- AdditionalMaterialCalc: func(context *ItemContext) ([]MaterialItem, error) {
- mat := context.GetMat(1610)
- if mat == nil {
- return nil, errors.New("找不到材料: " + db.ToString(1610))
- }
- typ, ok := context.MatTypeCache[mat.TypeId]
- if !ok {
- return nil, errors.New("找不到材料类型: " + db.ToString(mat.TypeId))
- }
- total := utils.FloatMul(mat.Price, context.Space.DoorwayWidth, 3)
- materials := []MaterialItem{{
- Material: 1610,
- Name: mat.Brand + " " + mat.Series + " " + mat.Model + " " + mat.Specs + " " + mat.Color,
- Type: "门槛石",
- Unit: typ.Unit,
- Number: context.Space.DoorwayWidth,
- Price: mat.Price,
- Total: total,
- CostNumber: context.Space.DoorwayWidth,
- CostTotal: total,
- Index: -1,
- }}
- if context.Region.Material == 52 || context.Region.Material == 53 || context.Region.Material == 54 {
- mat := context.GetMat(55)
- if mat == nil {
- return nil, errors.New("找不到材料: " + db.ToString(55))
- }
- typ, ok := context.MatTypeCache[mat.TypeId]
- if !ok {
- return nil, errors.New("找不到材料类型: " + db.ToString(mat.TypeId))
- }
- number := utils.FloatMul(8, context.Space.DoorwayWidth, 3)
- total := utils.FloatMul(mat.Price, number, 3)
- materials = append(materials, MaterialItem{
- Material: 55,
- Name: mat.Brand + " " + mat.Series + " " + mat.Model + " " + mat.Specs + " " + mat.Color,
- Type: "钢筋成本",
- Unit: typ.Unit,
- Number: number,
- Price: mat.Price,
- Total: total,
- CostNumber: number,
- CostTotal: total,
- Index: -1,
- })
- }
- return materials, nil
- },
- NoUpgrade: true,
- },
- {
- ItemSelect: func(context *ItemContext) (string, error) {
- mat := context.GetMat(context.Region.Material)
- if mat == nil {
- return "", nil
- }
- if mat.TypeId == 6 {
- return "地面贴砖(600*1200mm)", nil
- }
- if mat.TypeId == 7 {
- return "地面贴砖(750*1500mm)", nil
- }
- return "地面贴砖(300*300mm-800*800mm)", nil
- },
- Region: "地砖",
- NumberCalc: func(context *ItemContext) (float64, error) {
- if context.Space.DryWetSeparation {
- return 0, nil
- }
- number := context.Space.Area
- if context.Space.WideBed {
- number = utils.FloatAdd(number, utils.FloatMul(context.Space.DoorwayWidth, context.Space.DoorwayWallThickness, -1), -1)
- }
- return number, nil
- },
- MaterialNumberCalc: func(context *ItemContext) (float64, error) {
- return 0, nil
- },
- DiffPriceCalc: func(context *ItemContext) (float64, error) {
- price, err := context.Item.GetPrice(context)
- if err != nil {
- return 0, err
- }
- if price < 68 {
- return 0, nil
- }
- return utils.FloatSub(price, 68, -1), nil
- },
- },
- {
- ItemSelect: func(context *ItemContext) (string, error) {
- mat := context.GetMat(context.Region.Material)
- if mat == nil {
- return "", nil
- }
- if mat.TypeId == 6 {
- return "地面贴砖(600*1200mm)", nil
- }
- if mat.TypeId == 7 {
- return "地面贴砖(750*1500mm)", nil
- }
- return "地面贴砖(300*300mm-800*800mm)", nil
- },
- Region: "干区地砖",
- NumberCalc: func(context *ItemContext) (float64, error) {
- if context.Space.DryWetSeparation {
- return context.Space.Area, nil
- }
- return 0, nil
- },
- MaterialNumberCalc: func(context *ItemContext) (float64, error) {
- return 0, nil
- },
- DiffPriceCalc: func(context *ItemContext) (float64, error) {
- price, err := context.Item.GetPrice(context)
- if err != nil {
- return 0, err
- }
- if price < 68 {
- return 0, nil
- }
- return utils.FloatSub(price, 68, -1), nil
- },
- },
- {
- ItemSelect: func(context *ItemContext) (string, error) {
- mat := context.GetMat(context.Region.Material)
- if mat == nil {
- return "", nil
- }
- if mat.TypeId == 6 {
- return "地面贴砖(600*1200mm)", nil
- }
- if mat.TypeId == 7 {
- return "地面贴砖(750*1500mm)", nil
- }
- return "地面贴砖(300*300mm-800*800mm)", nil
- },
- Region: "湿区地砖",
- NumberCalc: func(context *ItemContext) (float64, error) {
- if context.Space.DryWetSeparation {
- return context.Space.WetArea, nil
- }
- return 0, nil
- },
- MaterialNumberCalc: func(context *ItemContext) (float64, error) {
- return 0, nil
- },
- DiffPriceCalc: func(context *ItemContext) (float64, error) {
- price, err := context.Item.GetPrice(context)
- if err != nil {
- return 0, err
- }
- if price < 68 {
- return 0, nil
- }
- return utils.FloatSub(price, 68, -1), nil
- },
- },
- {
- Region: "地砖",
- NumberCalc: func(context *ItemContext) (float64, error) {
- if context.Space.DryWetSeparation {
- return 0, nil
- }
- number := context.Space.Area
- if context.Space.WideBed {
- number = utils.FloatAdd(number, utils.FloatMul(context.Space.DoorwayWidth, context.Space.DoorwayWallThickness, -1), -1)
- }
- return number, nil
- },
- LossCalc: func(context *ItemContext) (float64, error) {
- mat := context.GetMat(context.Region.Material)
- if mat == nil {
- return 1, nil
- }
- loss := map[int64]float64{
- 10: 1.08, 9: 1.08, 7: 1.1, 6: 1.1, 5: 1.1, 4: 1.08, 3: 1.08,
- }
- return loss[mat.TypeId], nil
- },
- ConvertCalc: func(context *ItemContext) (float64, error) {
- mat := context.GetMat(context.Region.Material)
- if mat == nil {
- return 1, nil
- }
- area := map[int64]float64{
- 10: 0.09, 9: 0.18, 7: 1.125, 6: 0.72, 5: 0.64, 4: 0.16, 3: 0.32,
- }
- return utils.FloatDiv(1, area[mat.TypeId], -1), nil
- },
- CostLossCalc: func(context *ItemContext) (float64, error) {
- mat := context.GetMat(context.Region.Material)
- if mat == nil {
- return 1, nil
- }
- loss := map[int64]float64{
- 110: 1.1, 10: 1.2, 9: 1.2, 7: 1.2, 6: 1.2, 5: 1.2, 4: 1.2, 3: 1.2,
- }
- return loss[mat.TypeId], nil
- },
- Unit: "m²",
- MaterialRound: true,
- ControlPrice: map[int]float64{A10: 81, A8: 56, A5: 36, ZZ1_0: 56},
- DeductionPrice: map[int]float64{A10: 55, A8: 40, A5: 30, ZZ1_0: 40},
- },
- {
- Region: "干区地砖",
- NumberCalc: func(context *ItemContext) (float64, error) {
- if context.Space.DryWetSeparation {
- return context.Space.Area, nil
- }
- return 0, nil
- },
- LossCalc: func(context *ItemContext) (float64, error) {
- mat := context.GetMat(context.Region.Material)
- if mat == nil {
- return 1, nil
- }
- loss := map[int64]float64{
- 10: 1.08, 9: 1.08, 7: 1.1, 6: 1.1, 5: 1.1, 4: 1.08, 3: 1.08,
- }
- return loss[mat.TypeId], nil
- },
- ConvertCalc: func(context *ItemContext) (float64, error) {
- mat := context.GetMat(context.Region.Material)
- if mat == nil {
- return 1, nil
- }
- area := map[int64]float64{
- 10: 0.09, 9: 0.18, 7: 1.125, 6: 0.72, 5: 0.64, 4: 0.16, 3: 0.32,
- }
- return utils.FloatDiv(1, area[mat.TypeId], -1), nil
- },
- CostLossCalc: func(context *ItemContext) (float64, error) {
- mat := context.GetMat(context.Region.Material)
- if mat == nil {
- return 1, nil
- }
- loss := map[int64]float64{
- 110: 1.1, 10: 1.2, 9: 1.2, 7: 1.2, 6: 1.2, 5: 1.2, 4: 1.2, 3: 1.2,
- }
- return loss[mat.TypeId], nil
- },
- Unit: "m²",
- MaterialRound: true,
- ControlPrice: map[int]float64{A10: 81, A8: 56, A5: 36, ZZ1_0: 56},
- DeductionPrice: map[int]float64{A10: 55, A8: 40, A5: 30, ZZ1_0: 40},
- },
- {
- Region: "湿区地砖",
- NumberCalc: func(context *ItemContext) (float64, error) {
- if context.Space.DryWetSeparation {
- return context.Space.WetArea, nil
- }
- return 0, nil
- },
- LossCalc: func(context *ItemContext) (float64, error) {
- mat := context.GetMat(context.Region.Material)
- if mat == nil {
- return 1, nil
- }
- loss := map[int64]float64{
- 10: 1.08, 9: 1.08, 7: 1.1, 6: 1.1, 5: 1.1, 4: 1.08, 3: 1.08,
- }
- return loss[mat.TypeId], nil
- },
- ConvertCalc: func(context *ItemContext) (float64, error) {
- mat := context.GetMat(context.Region.Material)
- if mat == nil {
- return 1, nil
- }
- area := map[int64]float64{
- 10: 0.09, 9: 0.18, 7: 1.125, 6: 0.72, 5: 0.64, 4: 0.16, 3: 0.32,
- }
- return utils.FloatDiv(1, area[mat.TypeId], -1), nil
- },
- CostLossCalc: func(context *ItemContext) (float64, error) {
- mat := context.GetMat(context.Region.Material)
- if mat == nil {
- return 1, nil
- }
- loss := map[int64]float64{
- 110: 1.1, 10: 1.2, 9: 1.2, 7: 1.2, 6: 1.2, 5: 1.2, 4: 1.2, 3: 1.2,
- }
- return loss[mat.TypeId], nil
- },
- Unit: "m²",
- MaterialRound: true,
- ControlPrice: map[int]float64{A10: 81, A8: 56, A5: 36, ZZ1_0: 56},
- DeductionPrice: map[int]float64{A10: 55, A8: 40, A5: 30, ZZ1_0: 40},
- },
- {
- Item: "地面找平",
- NumberCalc: func(context *ItemContext) (float64, error) {
- number := context.Space.Area
- if context.Space.DryWetSeparation {
- number = utils.FloatAdd(number, context.Space.WetArea, -1)
- }
- if context.Space.WideBed {
- number = utils.FloatAdd(number, utils.FloatMul(context.Space.DoorwayWidth, context.Space.DoorwayWallThickness, -1), -1)
- }
- return number, nil
- },
- },
- {
- Item: "地砖铺贴后成品保护",
- NumberCalc: func(context *ItemContext) (float64, error) {
- number := context.Space.Area
- if context.Space.DryWetSeparation {
- number = utils.FloatAdd(number, context.Space.WetArea, -1)
- }
- if context.Space.WideBed {
- number = utils.FloatAdd(number, utils.FloatMul(context.Space.DoorwayWidth, context.Space.DoorwayWallThickness, -1), -1)
- }
- return number, nil
- },
- },
- {
- Item: "卫生间地面防水",
- NumberCalc: func(context *ItemContext) (float64, error) {
- number := context.Space.Area
- if context.Space.DryWetSeparation {
- number = utils.FloatAdd(number, context.Space.WetArea, -1)
- }
- if context.Space.WideBed {
- number = utils.FloatAdd(number, utils.FloatMul(context.Space.DoorwayWidth, context.Space.DoorwayWallThickness, -1), -1)
- }
- return number, nil
- },
- },
- {
- ItemSelect: func(context *ItemContext) (string, error) {
- mat := context.GetMat(context.Region.Material)
- if mat == nil {
- return "", nil
- }
- if mat.TypeId == 6 {
- return "墙面贴砖(600*1200mm)", nil
- }
- if mat.TypeId == 7 {
- return "墙面贴砖(750*1500mm)", nil
- }
- if mat.TypeId == 4 || mat.TypeId == 3 {
- return "墙面贴砖(400*800mm)", nil
- }
- return "墙面贴砖(300*300mm-300*600mm)", nil
- },
- Region: "墙砖",
- NumberCalc: func(context *ItemContext) (float64, error) {
- number := utils.FloatSub(utils.FloatMul(context.Space.Perimeter, 2.4, -1), utils.FloatMul(context.Space.DoorwayWidth, context.Space.DoorwayHeight, -1), -1)
- if context.Space.Windows != nil {
- for _, window := range context.Space.Windows {
- number = utils.FloatSub(number, utils.FloatMul(window.Length, window.Height, -1), -1)
- number = utils.FloatAdd(number, utils.FloatMul(utils.FloatMul(utils.FloatAdd(window.Length, window.Height, -1), 2, -1), window.Width, -1), -1)
- }
- }
- return number, nil
- },
- MaterialNumberCalc: func(context *ItemContext) (float64, error) {
- return 0, nil
- },
- },
- {
- Region: "墙砖",
- NumberCalc: func(context *ItemContext) (float64, error) {
- number := utils.FloatSub(utils.FloatMul(context.Space.Perimeter, 2.4, -1), utils.FloatMul(context.Space.DoorwayWidth, context.Space.DoorwayHeight, -1), -1)
- if context.Space.Windows != nil {
- for _, window := range context.Space.Windows {
- number = utils.FloatSub(number, utils.FloatMul(window.Length, window.Height, -1), -1)
- number = utils.FloatAdd(number, utils.FloatMul(utils.FloatMul(utils.FloatAdd(window.Length, window.Height, -1), 2, -1), window.Width, -1), -1)
- }
- }
- return number, nil
- },
- LossCalc: func(context *ItemContext) (float64, error) {
- mat := context.GetMat(context.Region.Material)
- if mat == nil {
- return 1, nil
- }
- loss := map[int64]float64{
- 10: 1.08, 9: 1.08, 7: 1.1, 6: 1.1, 5: 1.1, 4: 1.08, 3: 1.08,
- }
- return loss[mat.TypeId], nil
- },
- ConvertCalc: func(context *ItemContext) (float64, error) {
- mat := context.GetMat(context.Region.Material)
- if mat == nil {
- return 1, nil
- }
- area := map[int64]float64{
- 10: 0.09, 9: 0.18, 7: 1.125, 6: 0.72, 5: 0.64, 4: 0.16, 3: 0.32,
- }
- return utils.FloatDiv(1, area[mat.TypeId], -1), nil
- },
- CostLossCalc: func(context *ItemContext) (float64, error) {
- mat := context.GetMat(context.Region.Material)
- if mat == nil {
- return 1, nil
- }
- loss := map[int64]float64{
- 110: 1.1, 10: 1.2, 9: 1.2, 7: 1.2, 6: 1.2, 5: 1.2, 4: 1.2, 3: 1.2,
- }
- return loss[mat.TypeId], nil
- },
- Unit: "m²",
- MaterialRound: true,
- ControlPrice: map[int]float64{A10: 81, A8: 56, A5: 31, ZZ1_0: 56},
- DeductionPrice: map[int]float64{A10: 55, A8: 40, A5: 30, ZZ1_0: 40},
- },
- {
- Item: "卫生间墙面防水",
- NumberCalc: func(context *ItemContext) (float64, error) {
- return context.Space.Perimeter * 1.5, nil
- },
- },
- {
- Region: "浴室柜(含龙头)",
- Number: 1,
- Unit: "套",
- ControlPrice: map[int]float64{A10: 1630, A8: 1000, A5: 960, ZZ1_0: 1000},
- DeductionPrice: map[int]float64{A10: 1500, A8: 1000, A5: 900, ZZ1_0: 1000},
- },
- {
- Region: "淋浴花洒",
- Number: 1,
- Unit: "套",
- ControlPrice: map[int]float64{A10: 650, A8: 390, A5: 400, ZZ1_0: 400},
- DeductionPrice: map[int]float64{A10: 600, A8: 390, A5: 350, ZZ1_0: 390},
- },
- {
- Region: "马桶蹲坑",
- Number: 1,
- Unit: "套",
- ControlPrice: map[int]float64{A10: 720, A8: 450, A5: 500, ZZ1_0: 460},
- DeductionPrice: map[int]float64{A10: 650, A8: 450, A5: 420, ZZ1_0: 450},
- },
- {
- Region: "集成吊顶",
- NumberCalc: func(context *ItemContext) (float64, error) {
- number := context.Space.Area
- if context.Space.DryWetSeparation {
- number = utils.FloatAdd(number, context.Space.WetArea, -1)
- }
- return number, nil
- },
- Loss: 1.08,
- ConvertCalc: func(context *ItemContext) (float64, error) {
- mat := context.GetMat(context.Region.Material)
- if mat == nil {
- return 1, nil
- }
- area := map[int64]float64{
- 128: 1, 188: 0.18, 187: 0.09,
- }
- return utils.FloatDiv(1, area[mat.TypeId], -1), nil
- },
- Unit: "m²",
- MaterialRound: true,
- ControlPrice: map[int]float64{A10: 90, A8: 90, A5: 75, ZZ1_0: 90},
- DeductionPrice: map[int]float64{A10: 80, A8: 80, A5: 70, ZZ1_0: 80},
- },
- /*{
- Region: "吊顶灯",
- Number: 1,
- Unit: "个",
- ControlPrice: map[int]float64{A10: 38, A8: 38, A5: 38},
- DeductionPrice: map[int]float64{A10: 40, A8: 40, A5: 40},
- },*/
- {
- Region: "浴霸",
- NumberCalc: func(context *ItemContext) (float64, error) {
- if context.Pkg.RoomData.Pkg.Type == ZZ1_0 {
- return 1, nil
- }
- return 0, nil
- },
- Unit: "个",
- ControlPrice: map[int]float64{A10: 0, A8: 0, A5: 0, ZZ1_0: 242},
- DeductionPrice: map[int]float64{A10: 0, A8: 0, A5: 0, ZZ1_0: 235},
- },
- {
- Region: "淋浴隔断",
- NumberCalc: func(context *ItemContext) (float64, error) {
- if context.Pkg.RoomData.Pkg.Type == ZZ1_0 {
- return 3.2, nil
- }
- return 0, nil
- },
- Unit: "m²",
- ControlPrice: map[int]float64{A10: 0, A8: 0, A5: 0, ZZ1_0: 285},
- DeductionPrice: map[int]float64{A10: 0, A8: 0, A5: 0, ZZ1_0: 850 / 3.2},
- },
- {
- Item: "安装石基",
- Region: "石基",
- NumberCalc: func(context *ItemContext) (float64, error) {
- if context.Pkg.RoomData.Pkg.Type == ZZ1_0 {
- return 1.6, nil
- }
- return 0, nil
- },
- Unit: "m",
- ControlPrice: map[int]float64{A10: 0, A8: 0, A5: 0, ZZ1_0: 35},
- DeductionPrice: map[int]float64{A10: 0, A8: 0, A5: 0, ZZ1_0: 50 / 1.6},
- },
- {
- Region: "五金挂件",
- NumberCalc: func(context *ItemContext) (float64, error) {
- return 1, nil
- },
- Unit: "套",
- ControlPrice: map[int]float64{A10: 0, A8: 0, A5: 0, ZZ1_0: 238},
- DeductionPrice: map[int]float64{A10: 0, A8: 0, A5: 0, ZZ1_0: 190},
- },
- },
- 4: {
- {
- Item: "安装门槛石",
- NumberCalc: func(context *ItemContext) (float64, error) {
- if context.Space.WideBed {
- return 0, nil
- }
- return context.Space.DoorwayWidth, nil
- },
- },
- {
- Region: "门槛石",
- NumberCalc: func(context *ItemContext) (float64, error) {
- if context.Space.WideBed {
- return 0, nil
- }
- return context.Space.DoorwayWidth, nil
- },
- ConvertCalc: func(context *ItemContext) (float64, error) {
- return float64(context.Space.DoorwayWallThickness), nil
- },
- Unit: "m",
- ControlPrice: map[int]float64{A10: 89, A8: 89, A5: 0, ZZ1_0: 89},
- AdditionalMaterialCalc: func(context *ItemContext) ([]MaterialItem, error) {
- mat := context.GetMat(1610)
- if mat == nil {
- return nil, errors.New("找不到材料: " + db.ToString(1610))
- }
- typ, ok := context.MatTypeCache[mat.TypeId]
- if !ok {
- return nil, errors.New("找不到材料类型: " + db.ToString(mat.TypeId))
- }
- total := utils.FloatMul(mat.Price, context.Space.DoorwayWidth, 3)
- materials := []MaterialItem{{
- Material: 1610,
- Name: mat.Brand + " " + mat.Series + " " + mat.Model + " " + mat.Specs + " " + mat.Color,
- Type: "门槛石",
- Unit: typ.Unit,
- Number: context.Space.DoorwayWidth,
- Price: mat.Price,
- Total: total,
- CostNumber: context.Space.DoorwayWidth,
- CostTotal: total,
- Index: -1,
- }}
- if context.Region.Material == 52 || context.Region.Material == 53 || context.Region.Material == 54 {
- mat := context.GetMat(55)
- if mat == nil {
- return nil, errors.New("找不到材料: " + db.ToString(55))
- }
- typ, ok := context.MatTypeCache[mat.TypeId]
- if !ok {
- return nil, errors.New("找不到材料类型: " + db.ToString(mat.TypeId))
- }
- number := utils.FloatMul(8, context.Space.DoorwayWidth, 3)
- total := utils.FloatMul(mat.Price, number, 3)
- materials = append(materials, MaterialItem{
- Material: 55,
- Name: mat.Brand + " " + mat.Series + " " + mat.Model + " " + mat.Specs + " " + mat.Color,
- Type: "钢筋成本",
- Unit: typ.Unit,
- Number: number,
- Price: mat.Price,
- Total: total,
- CostNumber: number,
- CostTotal: total,
- Index: -1,
- })
- }
- return materials, nil
- },
- NoUpgrade: true,
- },
- {
- ItemSelect: func(context *ItemContext) (string, error) {
- mat := context.GetMat(context.Region.Material)
- if mat == nil {
- return "", nil
- }
- if mat.TypeId == 6 {
- return "墙面贴砖(600*1200mm)", nil
- }
- if mat.TypeId == 7 {
- return "墙面贴砖(750*1500mm)", nil
- }
- if mat.TypeId == 4 || mat.TypeId == 3 {
- return "墙面贴砖(400*800mm)", nil
- }
- return "墙面贴砖(300*300mm-300*600mm)", nil
- },
- Region: "墙砖",
- NumberCalc: func(context *ItemContext) (float64, error) {
- if context.Pkg.RoomData.Pkg.Type != ZZ1_0 {
- return 0, nil
- }
- number := utils.FloatSub(utils.FloatMul(context.Space.Perimeter, 2.4, -1), utils.FloatMul(context.Space.DoorwayWidth, context.Space.DoorwayHeight, -1), -1)
- if context.Space.Windows != nil {
- for _, window := range context.Space.Windows {
- number = utils.FloatSub(number, utils.FloatMul(window.Length, window.Height, -1), -1)
- number = utils.FloatAdd(number, utils.FloatMul(utils.FloatMul(utils.FloatAdd(window.Length, window.Height, -1), 2, -1), window.Width, -1), -1)
- }
- }
- return number, nil
- },
- MaterialNumberCalc: func(context *ItemContext) (float64, error) {
- return 0, nil
- },
- },
- {
- Region: "墙砖",
- NumberCalc: func(context *ItemContext) (float64, error) {
- if context.Pkg.RoomData.Pkg.Type != ZZ1_0 {
- return 0, nil
- }
- number := utils.FloatSub(utils.FloatMul(context.Space.Perimeter, 2.4, -1), utils.FloatMul(context.Space.DoorwayWidth, context.Space.DoorwayHeight, -1), -1)
- if context.Space.Windows != nil {
- for _, window := range context.Space.Windows {
- number = utils.FloatSub(number, utils.FloatMul(window.Length, window.Height, -1), -1)
- number = utils.FloatAdd(number, utils.FloatMul(utils.FloatMul(utils.FloatAdd(window.Length, window.Height, -1), 2, -1), window.Width, -1), -1)
- }
- }
- return number, nil
- },
- LossCalc: func(context *ItemContext) (float64, error) {
- mat := context.GetMat(context.Region.Material)
- if mat == nil {
- return 1, nil
- }
- loss := map[int64]float64{
- 10: 1.08, 9: 1.08, 7: 1.1, 6: 1.1, 5: 1.1, 4: 1.08, 3: 1.08,
- }
- return loss[mat.TypeId], nil
- },
- ConvertCalc: func(context *ItemContext) (float64, error) {
- mat := context.GetMat(context.Region.Material)
- if mat == nil {
- return 1, nil
- }
- area := map[int64]float64{
- 10: 0.09, 9: 0.18, 7: 1.125, 6: 0.72, 5: 0.64, 4: 0.16, 3: 0.32,
- }
- return utils.FloatDiv(1, area[mat.TypeId], -1), nil
- },
- CostLossCalc: func(context *ItemContext) (float64, error) {
- mat := context.GetMat(context.Region.Material)
- if mat == nil {
- return 1, nil
- }
- loss := map[int64]float64{
- 110: 1.1, 10: 1.2, 9: 1.2, 7: 1.2, 6: 1.2, 5: 1.2, 4: 1.2, 3: 1.2,
- }
- return loss[mat.TypeId], nil
- },
- Unit: "m²",
- MaterialRound: true,
- ControlPrice: map[int]float64{A10: 0, A8: 0, A5: 0, ZZ1_0: 56},
- DeductionPrice: map[int]float64{A10: 0, A8: 0, A5: 0, ZZ1_0: 40},
- },
- {
- ItemSelect: func(context *ItemContext) (string, error) {
- mat := context.GetMat(context.Region.Material)
- if mat == nil {
- return "", nil
- }
- if mat.TypeId == 6 {
- return "地面贴砖(600*1200mm)", nil
- }
- if mat.TypeId == 7 {
- return "地面贴砖(750*1500mm)", nil
- }
- return "地面贴砖(300*300mm-800*800mm)", nil
- },
- Region: "地砖",
- NumberCalc: func(context *ItemContext) (float64, error) {
- number := context.Space.Area
- if context.Space.WideBed {
- number = utils.FloatAdd(number, utils.FloatMul(context.Space.DoorwayWidth, context.Space.DoorwayWallThickness, -1), -1)
- }
- return number, nil
- },
- MaterialNumberCalc: func(context *ItemContext) (float64, error) {
- return 0, nil
- },
- DiffPriceCalc: func(context *ItemContext) (float64, error) {
- price, err := context.Item.GetPrice(context)
- if err != nil {
- return 0, err
- }
- if price < 68 {
- return 0, nil
- }
- return utils.FloatSub(price, 68, -1), nil
- },
- },
- {
- Region: "地砖",
- MaterialType: "地砖",
- NumberCalc: func(context *ItemContext) (float64, error) {
- number := context.Space.Area
- if context.Space.WideBed {
- number = utils.FloatAdd(number, utils.FloatMul(context.Space.DoorwayWidth, context.Space.DoorwayWallThickness, -1), -1)
- }
- return number, nil
- },
- LossCalc: func(context *ItemContext) (float64, error) {
- mat := context.GetMat(context.Region.Material)
- if mat == nil {
- return 1, nil
- }
- loss := map[int64]float64{
- 10: 1.08, 9: 1.08, 7: 1.1, 6: 1.1, 5: 1.1, 4: 1.08, 3: 1.08,
- }
- return loss[mat.TypeId], nil
- },
- ConvertCalc: func(context *ItemContext) (float64, error) {
- mat := context.GetMat(context.Region.Material)
- if mat == nil {
- return 1, nil
- }
- area := map[int64]float64{
- 10: 0.09, 9: 0.18, 7: 1.125, 6: 0.72, 5: 0.64, 4: 0.16, 3: 0.32,
- }
- return utils.FloatDiv(1, area[mat.TypeId], -1), nil
- },
- CostLossCalc: func(context *ItemContext) (float64, error) {
- mat := context.GetMat(context.Region.Material)
- if mat == nil {
- return 1, nil
- }
- loss := map[int64]float64{
- 110: 1.1, 10: 1.2, 9: 1.2, 7: 1.2, 6: 1.2, 5: 1.2, 4: 1.2, 3: 1.2,
- }
- return loss[mat.TypeId], nil
- },
- Unit: "m²",
- MaterialRound: true,
- ControlPrice: map[int]float64{A10: 81, A8: 56, A5: 36, ZZ1_0: 56},
- DeductionPrice: map[int]float64{A10: 55, A8: 40, A5: 30, ZZ1_0: 40},
- },
- {
- Item: "地砖铺贴后成品保护",
- NumberCalc: func(context *ItemContext) (float64, error) {
- number := context.Space.Area
- if context.Space.WideBed {
- number = utils.FloatAdd(number, utils.FloatMul(context.Space.DoorwayWidth, context.Space.DoorwayWallThickness, -1), -1)
- }
- return number, nil
- },
- },
- {
- Item: "阳台地面防水",
- NumberCalc: func(context *ItemContext) (float64, error) {
- if context.Pkg.RoomData.Pkg.Type != ZZ1_0 {
- return 0, nil
- }
- number := utils.FloatAdd(context.Space.Area, utils.FloatMul(context.Space.Perimeter, 0.3, -1), -1)
- if context.Space.WideBed {
- number = utils.FloatAdd(number, utils.FloatMul(context.Space.DoorwayWidth, context.Space.DoorwayWallThickness, -1), -1)
- }
- return number, nil
- },
- },
- /*{
- Item: "踢脚线铺贴(明贴)",
- NumberCalc: func(context *ItemContext) (float64, error) {
- number := utils.FloatSubSlice([]float64{context.Space.Perimeter, context.Space.DoorwayWidth}, -1)
- if number < 0 {
- return 0, nil
- }
- return number, nil
- },
- },
- {
- Region: "地砖",
- MaterialType: "瓷砖地脚线",
- NumberCalc: func(context *ItemContext) (float64, error) {
- number := utils.FloatSubSlice([]float64{context.Space.Perimeter, context.Space.DoorwayWidth}, -1)
- if number < 0 {
- return 0, nil
- }
- return number, nil
- },
- ConvertCalc: func(context *ItemContext) (float64, error) {
- mat := context.GetMat(context.Region.Material)
- if mat == nil {
- return 1, nil
- }
- lineArea := map[int64]float64{
- 10: 0.6, 9: 1.2, 7: 11.25, 6: 7.2, 5: 6.4, 4: 0.8, 3: 1.6,
- }
- return utils.FloatDiv(1, lineArea[mat.TypeId], -1), nil
- },
- Unit: "m",
- MaterialRound: true,
- ControlPrice: map[int]float64{A10: 16, A8: 12, A5: 8},
- DeductionPrice: map[int]float64{A10: 12, A8: 8, A5: 6},
- AdditionalMaterialCalc: func(context *ItemContext) ([]MaterialItem, error) {
- number := utils.FloatSubSlice([]float64{context.Space.Perimeter, context.Space.DoorwayWidth}, -1)
- if number < 0 {
- number = 0
- }
- number = utils.FloatMul(number, 2, 3)
- ymat := context.GetMat(context.Region.Material)
- if ymat == nil {
- return nil, errors.New("找不到材料: " + db.ToString(context.Region.Material))
- }
- var mat final.FinalMat
- db.GetModel(map[string]interface{}{
- "supplier_id": ymat.SupplierId,
- "model": "其他费用",
- "deleted_at": 0,
- }, &mat)
- if mat.ID == 0 {
- return []MaterialItem{}, nil
- }
- typ, ok := context.MatTypeCache[mat.TypeId]
- if !ok {
- return nil, errors.New("找不到材料类型: " + db.ToString(mat.TypeId))
- }
- total := utils.FloatMul(mat.Price, number, 3)
- return []MaterialItem{{
- Material: mat.ID,
- Name: mat.Brand + " " + mat.Series + " " + mat.Model + " " + mat.Specs + " " + mat.Color,
- Type: "瓷砖地脚线",
- Unit: typ.Unit,
- Number: number,
- Price: mat.Price,
- Total: total,
- CostNumber: number,
- CostTotal: total,
- Index: -1,
- }}, nil
- },
- },*/
- {
- Region: "洗衣机龙头",
- NumberCalc: func(context *ItemContext) (float64, error) {
- if context.SpaceIndex == 0 {
- return 1, nil
- }
- return 0, nil
- },
- Unit: "套",
- ControlPrice: map[int]float64{A10: 30, A8: 30, A5: 30, ZZ1_0: 30},
- DeductionPrice: map[int]float64{A10: 30, A8: 30, A5: 30, ZZ1_0: 30},
- },
- },
- }
- var SubsidyItems = []SubsidyItemObject{
- {
- Name: "主材配合费",
- Unit: "项",
- Number: 1,
- Price: 500,
- },
- {
- Name: "人工、材料补差费",
- Unit: "项",
- Number: 1,
- Price: 2000,
- },
- {
- Name: "23年增加补贴",
- Unit: "m²",
- NumberCalc: func(context *ItemContext) (float64, error) {
- return context.Pkg.RoomData.Pkg.Area, nil
- },
- Price: 12,
- },
- {
- Name: "2024年增加大砖铺贴补贴费",
- Unit: "m²",
- NumberCalc: func(context *ItemContext) (float64, error) {
- if context.Pkg.RoomData.Pkg.Type == A5 || context.Pkg.RoomData.Pkg.Type == ZZ1_0 {
- return 0, nil
- }
- number := float64(0)
- for _, typ := range []int{2, 3} {
- for _, space := range context.Pkg.RoomData.Space[typ] {
- numbers := utils.FloatSub(utils.FloatMul(space.Perimeter, 2.4, -1), utils.FloatMul(space.DoorwayWidth, space.DoorwayHeight, -1), -1)
- if numbers > 0 {
- number = utils.FloatAdd(number, numbers, -1)
- }
- }
- }
- return number, nil
- },
- Price: 25,
- },
- {
- Name: "截止阀",
- Unit: "个",
- Number: 1,
- Price: 39,
- },
- {
- Name: "排气、空调打孔费",
- Unit: "项",
- Number: 1,
- PriceCalc: func(context *ItemContext) (float64, error) {
- price := 170
- if context.Pkg.RoomData.Pkg.Layout[0] > 2 {
- price += 30 * (context.Pkg.RoomData.Pkg.Layout[0] - 2)
- }
- if context.Pkg.RoomData.Pkg.Layout[3] > 1 {
- price += 30 * (context.Pkg.RoomData.Pkg.Layout[3] - 1)
- }
- return float64(price), nil
- },
- },
- {
- Name: "水电卫生间走顶管工艺",
- Unit: "间",
- NumberCalc: func(context *ItemContext) (float64, error) {
- return float64(context.Pkg.RoomData.Pkg.Layout[3]), nil
- },
- Price: 200,
- },
- {
- Name: "厨房洗菜盆下水管",
- Unit: "个",
- NumberCalc: func(context *ItemContext) (float64, error) {
- return float64(context.Pkg.RoomData.Pkg.Layout[2]), nil
- },
- Price: 100,
- },
- {
- Name: "下沉式卫生间排水管",
- Unit: "个",
- NumberCalc: func(context *ItemContext) (float64, error) {
- number := 0
- for _, space := range context.Pkg.RoomData.Space[3] {
- if space.SinkBackfill {
- number++
- }
- }
- return float64(number), nil
- },
- Price: 50,
- },
- }
- func 瓷砖材料限选品牌(context *ItemContext) ([]PersonalItem, error) {
- items := make([]PersonalItem, 0)
- nums := map[int]int{A10: 2, A8: 1, A5: 1, ZZ1_0: 1}
- supplierMap := make(map[int64]int)
- for _, materialss := range context.Pkg.BuildBudget.Materials {
- for _, materials := range materialss {
- for _, material := range materials {
- mat := context.GetMat(material.Material)
- if mat != nil {
- typ := context.GetMatTopType(mat.TypeId)
- if typ != nil {
- if typ.ID == 2 {
- supplierMap[mat.SupplierId] = 1
- }
- }
- }
- }
- }
- }
- if len(supplierMap) > nums[context.Pkg.RoomData.Pkg.Type] {
- number := float64(len(supplierMap) - nums[context.Pkg.RoomData.Pkg.Type])
- total := utils.FloatMul(number, 200, 3)
- items = append(items, PersonalItem{
- Name: "瓷砖材料增加品牌",
- Unit: "套",
- Number: number,
- Price: 200,
- Total: total,
- Index: -1,
- })
- }
- return items, nil
- }
- func 地板材料限选品牌(context *ItemContext) ([]PersonalItem, error) {
- items := make([]PersonalItem, 0)
- supplierMap := make(map[int64]int)
- for _, materialss := range context.Pkg.BuildBudget.Materials {
- for _, materials := range materialss {
- for _, material := range materials {
- mat := context.GetMat(material.Material)
- if mat != nil {
- typ := context.GetMatTopType(mat.TypeId)
- if typ != nil {
- if typ.ID == 11 {
- supplierMap[mat.SupplierId] = 1
- }
- }
- }
- }
- }
- }
- if len(supplierMap) > 1 {
- number := float64(len(supplierMap) - 1)
- total := utils.FloatMul(number, 200, 3)
- items = append(items, PersonalItem{
- Name: "地板材料增加品牌",
- Unit: "套",
- Number: number,
- Price: 200,
- Total: total,
- Index: -1,
- })
- }
- return items, nil
- }
- func 卫浴材料限选品牌(context *ItemContext) ([]PersonalItem, error) {
- items := make([]PersonalItem, 0)
- supplierMap := make(map[int64]map[int]int)
- number := 0
- for _, materialss := range context.Pkg.BuildBudget.Materials {
- for _, materials := range materialss {
- spaceSupplierMap := make(map[int64]int)
- for _, material := range materials {
- mat := context.GetMat(material.Material)
- if mat != nil {
- if _, ok := supplierMap[mat.SupplierId]; !ok {
- supplierMap[mat.SupplierId] = make(map[int]int)
- }
- if mat.TypeId == 97 {
- spaceSupplierMap[mat.SupplierId] = 1
- supplierMap[mat.SupplierId][0] = 1
- }
- if mat.TypeId == 98 || mat.TypeId == 99 {
- spaceSupplierMap[mat.SupplierId] = 1
- supplierMap[mat.SupplierId][1] = 1
- }
- if mat.TypeId == 100 || mat.TypeId == 101 || mat.TypeId == 102 || mat.TypeId == 103 {
- spaceSupplierMap[mat.SupplierId] = 1
- supplierMap[mat.SupplierId][2] = 1
- }
- }
- }
- if len(spaceSupplierMap) > 1 {
- number += len(spaceSupplierMap) - 1
- }
- }
- }
- supplierNumber := 0
- for _, ss := range supplierMap {
- if len(ss) < 3 {
- supplierNumber++
- }
- }
- if number > supplierNumber {
- number = supplierNumber
- }
- if number > 0 {
- total := utils.FloatMul(float64(number), 200, 3)
- items = append(items, PersonalItem{
- Name: "卫浴材料增加品牌",
- Unit: "套",
- Number: float64(number),
- Price: 200,
- Total: total,
- Index: -1,
- })
- }
- return items, nil
- }
- var MaterialAdditionalItems = []ItemPersonalFunction{瓷砖材料限选品牌, 地板材料限选品牌, 卫浴材料限选品牌}
- func 石材运费(context *ItemContext) ([]MaterialItem, error) {
- for _, materialss := range context.Pkg.BuildBudget.Materials {
- for _, materials := range materialss {
- for _, material := range materials {
- mat := context.GetMat(material.Material)
- if mat != nil {
- if mat.SupplierId == 23 {
- mat := context.GetMat(55)
- if mat == nil {
- return nil, errors.New("找不到材料: " + db.ToString(material.Material))
- }
- typ, ok := context.MatTypeCache[mat.TypeId]
- if !ok {
- return nil, errors.New("找不到材料类型: " + db.ToString(mat.TypeId))
- }
- total := utils.FloatMul(mat.Price, 100, 3)
- return []MaterialItem{{
- Material: 55,
- Name: mat.Brand + " " + mat.Series + " " + mat.Model + " " + mat.Specs + " " + mat.Color,
- Type: "石材运费",
- Unit: typ.Unit,
- Number: 100,
- Price: mat.Price,
- Total: total,
- CostNumber: 100,
- CostTotal: total,
- Index: -1,
- }}, nil
- }
- }
- }
- }
- }
- return []MaterialItem{}, nil
- }
- var AdditionalMaterials = []ItemMaterialFunction{石材运费}
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